Showing posts with label agility. Show all posts
Showing posts with label agility. Show all posts

Thursday, July 31, 2008

Competitive Notions

Bug recently celebrated her third birthday. She was fortunate to get many wonderful gifts, including Hi-Ho Cherry Oh and Go Fish. Bug loves playing these games - probably because she gets the adult's undivided attention while we play.

I am not a fan of a society who protects our children from competition. I feel that propping kids up by not keeping score at their sporting events, eliminating grades from grade school, or telling them they're doing a great job when they're not is just setting them up for frustration, confusion, and failure when they get older. Because believe it or not, life is competitive. Harvard isn't going to let Junior in just because Mommy said Cs were ok even though the kid was slacking. The boss isn't going to hire all 12 applicants for one job simply to make sure no one's feelings are hurt. A store owner or manager who can't run the store in the black isn't going to be allowed to keep "playing" because she wants to. I'm not saying we should turn play groups into mini Olympic-style competitions or that children should have to interview to get into preschool, but I do believe that competition should be introduced at developmentally appropriate levels so children learn how to deal with success and failures in a safe, protected environment before they are adults and on their own.

But, back to HiHo Cherry Oh and Go Fish. My husband and I have decided to play these games according to the traditional rules, which means that there is one winner at the end. I may make some choices to let my daughter have a bit of an advantage, but I refuse to throw the game just so she could win. I did consider it at one time and then she beat the pants off me three times in a row and I decided it was insulting to her to underestimate what she could do.

However, what I do find myself doing is to make light of the times when one of us has a run of bad luck or looses the game. In Hi Ho Cherry Oh if the spinner lands on the over turned basket you have to put all of the cherries back on the tree. When this happens to me I respond with a "Oh boy, look at that! I have to start over" and start over in a matter of fact way. Or I make a very dramatic "Urgggggghhhh!" and goofy face which is guaranteed to make Bug laugh. When Bug has to start over I try to be just as fun. We count the cherries going back (counting is tons of fun for this kid) or I point out that we'll be able to play longer now. Basically we look for the positive. And sometimes we keep playing even after one of us has won. I will point out that one of us has won, but we can keep going if she'd like to, or we can start a new game.

I realized as Bug cheerfully continued on from a set back in her game that I really should practice what I preach. Oh sure, when I'm with Bug I take my set backs in good humor, but when I compete with my dogs, particularly Cousteau, I let the inevitable set backs take the fun out of working with my friend.

Cousteau loves agility, but I'm terrified to compete with him because I can't handle the thought of not qualifying (aka NQ). Everyone I know who competes has NQs - it goes with the territory. The last agility trial I watched I paid close attention to the NQs. Most people came off the course with good grace even after knowing they or their dog made a mistake. I often heard people say "Well, the teeter went really well" or "He knocked the bar, but at least he took the jump. That's progress!" I admire that so greatly and it's something I can do when watching other people, I just can't do it for myself. But, I never realized that until playing a child's game.

So what can I do? The issue isn't with my child or with my dogs, but with myself. I guess I can look at it as I do any training problem, only the trainee is myself. I need to set myself up for success by doing more run thrus where the final score doesn't matter, but running a new course well does. I need to click and treat myself for the good things I do on the course and point out 3 things that went well at the end of a run, even if it was pretty ugly overall. I need to take the pressure off my dog, who honestly just does what I tell him to do, even if I don't realize it, and look to myself for changes. Basically, I CAN'T BLAME THE DOG. Boy, does that stink! Something will actually be MY fault and I'll have to do something to change it. That will take some getting used to.

Let's see if this dog trainer can let her dogs and child teach her something instead of the other way around...

Friday, March 2, 2007

Fair Warnings

I am one of the worst canine agility handlers on the face of the planet. Agility is basically an obstacle course for dogs. The human handler gets to walk the course, which is different every time, and plan how to get the dog through in the shortest amount of time possible. I trip over obstacles, forget what they're called, wind up on the wrong side of things, run into my dog, wind up off course, you name it, I've probably done it! I'm working on my skills, especially since my collie puppy Havana has the potential to be a great little agility dog, but it is slow going.

One of the things I've been told - over and over and over again - is to call out the next obstacle as early as possible. Then the dog doesn't have to switch gears from "run full out mode" to "what's the handler want? mode" or worse "well, I'll just figure it out for myself mode". When I manage to give my dog fair warning, we run our course very well. At least until I run into something. When I don't get obstacle names out, I wind up with a dog who either decides to do his own thing (Cousteau) or I get a thorough barking at (Havana).

This has made me think of BabyBug. When she plays, she plays very intensely. Many times she moves from one thing to another so quickly that it's fairly easy to catch her and direct her to what needs to be done without a problem, but not always. I find that if I pick her up without warning when she is absorbed in something - like watching the dog eat or scribbling on the grocery list - there will be a tantrum and I usually end up getting kicked or almost dropping Bug as she does her "I've got no bones" protest.

I read in some child rearing book or another about giving the child a warning that play is going to be ending so they can start to shift gears. It is different from agility in that you are giving a cue ahead of time to shift gears rather than to continue on in the activity, but the end result is the same - a smoother transition. I've been making a point of telling Bug as soon as possible "we need to see Daddy soon" or "in a minute we need to get your coat". She has no concept of time, but she hears "Daddy" or "coat" and she starts to think about what that entails. Even something as simple as saying to her "Can Mama have that?" if I need to take something away from her, rather than just taking it, seems to be enough transition to keep from a tantrum. Usually.Undecided